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Crusader kings 3 guide
Crusader kings 3 guide












If you had two of these in different Baronies, it would equate to +8, and so on. By level 3, it grants +4 damage and +1 toughness to Archers (along with Skirmisher bonuses). Take, for example, the Military Camps building. These bonuses stack to become incredibly powerful. Various building in your Domain grant Realm-wide bonuses to a particular type of unit. Instead, they actively counter Heavy Infantry and Heavy Cavalry, meaning that you would need Light Cavalry to counter these and still require regular Bowmen to counter Skirmishers.Īs we talked about above, as Innovations progress, Men-at-Arms see improvements to their logistics, but you are also able to improve their combat performance in other ways. Note: Crossbowmen, despite being considered Archers by the game mechanics, are not the replacement for Bowmen. The below list shows what each is strong against, with it looping back to the top at the end: This can reduce combat capability by as much as 90% with enough of a counter so it's important to study your enemies and make sure you aren't wasting your resources.Īs you could predict, archers are good against Skirmishers, but weak against Cavalry units. Each type of Regiment has a strength and a weakness to another. The next thing to consider is the rock-paper-scissors of how they fight against opposing Men-at-Arms. That said, considering the ratio of the number between these elite troops and your Levies, your Levies will almost always be the most expensive forces to maintain during war, being up to an order of magnitude more expensive. While this is fairly low while they remain unraised, once you bring them onto the field, they can quickly add up to a much higher price. One thing to consider when building up your Men-at-Arms aside from the initial cost of each tier is the upkeep. You will also unlock the ability to have more Regiments in total and gain access to new unit types. As Innovations progress, more tiers becomes available allowing for larger units to be maintained.

CRUSADER KINGS 3 GUIDE FULL

When you hire them they begin with only 5 men and slowly reinforce to full strength.Įach unit, once hired, can be upgraded through multiple tiers, each adding an extra hundred soldiers. This is not the same as the number of men in the units though. You begin with a Regiment Limit which is how many different units you can hire. If you were familiar with Retinues from CK2, they are more or less the same idea, with noticeable refinements. Your Men-at-Arms will arrive immediately, but the rest of your army could take several days to appear so be patient and wait before starting to manage them. You are able to reorganise stacks, moving troops and Knights into new armies and so it is often a good idea to simply raise all in one place to make sure you don't have straggler stacks getting picked off across the map, before organising them manually. It's worth noting here that you cannot declare war with armies already raised. This means that no matter where you raise your first army of war, it will include your elite troops.

crusader kings 3 guide

If you choose local only, you will generate a stack of nearby Levies (the number can be seen to the side of the button) along with your Men-at-Arms. Each new Rally Point creates a different coloured flag on the map and if you click on this you see the option to either Raise Local Army or Raise All Here. At the bottom of the Military tab, you can click to add and then select a Holding anywhere inside your Realm.

crusader kings 3 guide

To raise armies in CK3 you need to first make a Rally Point.












Crusader kings 3 guide